Paralyzing Mushroom
LIGHT 5

Paralyzing Mushroom

  • ATK:
  • 1400

  • DEF:
  • 0

  • View:
  • 2045




If a monster(s) that was originally Thunder is sent from your hand or field to the GY, even during the Damage Step: You can Special Summon this card from your hand. If a Thunder monster's effect is activated in the hand, while this card is in the Monster Zone (except during the Damage Step): You can Special Summon 1 "Paralyzing Token" (Thunder/DARK/Level 1/ATK 0/DEF 0). You can only use each effect of "Paralyzing Mushroom" once per turn.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 9, 2026
55± 8/ 100
Power Score
Intrinsic 54
Deck 55

Paralyzing Mushroom — Power Evaluation

Final Score: 55 ± 8 · Confidence: Medium

  • Intrinsic: 54 · Deck: 55 · Meta: provisional
  • Primary role: Extender · Secondary: Material body

Why it scores here

Paralyzing Mushroom is a conditional Level 5 body. It Special Summons itself from hand when a Thunder monster is sent from hand or field to the GY, and it makes a Level 1 Thunder/DARK token when a Thunder monster's effect activates in hand while it sits in the Monster Zone. Its value is in Thunder-based extension and a clean body, not in stats: the 1400 ATK earns nothing. Its 99.4% gameplay concentration and 1.9 average copies show it is a dependable, cheap slot inside the Thunder Dragon and Bystial shells, but there is no combo data, so the score cannot claim it converts into a disruptive board on its own.

Axis scores

Axis Score Evidence
Accessibility 62 Live from hand once a Thunder monster hits the GY, and it runs in 163 of 163 sampled decks (observed; the access condition is verified from the card text).
Combo & Conversion 40 Each effect yields one extra body or a Level 1 token, a fair board with help; no combo examples or power_index exist (inferred from text, with no observed combo data).
Resource Economy 35 No card advantage, refuel or searching: it is a free body and token generator (verified from text).
Effect & Interaction 5 No negation, removal or hand-trap reach against the opponent (verified from text).
Material Utility 55 Level 5 Thunder/LIGHT body, and its effects are triggered rather than body-dependent, so it stays usable as material when blanked (inferred from text).
Resilience & Flexibility 60 Two separate effects across hand and Monster Zone, each once per turn, give multiple spots to act (verified from text); no interaction data exists to test resistance (inferred).
Deck-Building Efficiency 85 Average 1.9 copies, no garnet, no lock and no restriction beyond Thunder-based access (observed from the deck sample; the restriction is verified from text).

Calculation

Weight profile: 0.7 Extender + 0.3 Material body. Intrinsic ≈ 54, Deck ≈ 55, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Cheap, flexible Thunder-shell body with two independent once-per-turn triggers
  • Summonable from hand, and its token effect activates from hand, so it is not dead before the GY trigger fires
  • Clean Level 5 material that keeps its value when its effects are negated

Weaknesses

  • Access depends on a Thunder monster being sent to the GY first; the restriction is conditional, not a free summon
  • Provides no interaction against the opponent and no card advantage
  • Zero observed combo data, so its real conversion rate is unproven

Counters / choke points

  • Effect-based negation of its triggers (each effect is once per turn, but the body is still usable)
  • Opponent Thunder-hate or GY-hate that removes the Thunder monsters it depends on

Best use

Thunder-shell extender and material body. Decks: Thunder Dragon, Bystial/Byssted.

Evidence & gaps

  • Verified: Special Summon from hand when a Thunder monster is sent from hand or field to the GY; Level 1 Thunder/DARK token on activation of a Thunder monster's effect in hand while in the Monster Zone; Each effect is once per turn; Formats: TCG, OCG, MasterDuel
  • Observed: Played in 163 of 163 sampled decks, 99.4% in one gameplay type; Average 1.9 copies per deck (distribution 71/38/54 for 1/2/3); Top partners are Thunder Dragon engine cards at 97.5% co-occurrence
  • Inferred: Converts into a fair board with Thunder support, not a one-card board; Stays usable as material when its effects are negated; Deck synergy is high but the combo centrality is unmeasured
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, so 3 copies are assumed legal no usage statistics (StatisticsCard), so archetype inclusion % is inferred from the deck sample only











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