LIGHT
5Paralyzing Mushroom
ATK:
1400
DEF:
0
View:
2045
If a monster(s) that was originally Thunder is sent from your hand or field to the GY, even during the Damage Step: You can Special Summon this card from your hand. If a Thunder monster's effect is activated in the hand, while this card is in the Monster Zone (except during the Damage Step): You can Special Summon 1 "Paralyzing Token" (Thunder/DARK/Level 1/ATK 0/DEF 0). You can only use each effect of "Paralyzing Mushroom" once per turn.
Paralyzing Mushroom — Power Evaluation
Final Score: 55 ± 8 · Confidence: Medium
- Intrinsic: 54 · Deck: 55 · Meta: provisional
- Primary role: Extender · Secondary: Material body
Why it scores here
Paralyzing Mushroom is a conditional Level 5 body. It Special Summons itself from hand when a Thunder monster is sent from hand or field to the GY, and it makes a Level 1 Thunder/DARK token when a Thunder monster's effect activates in hand while it sits in the Monster Zone. Its value is in Thunder-based extension and a clean body, not in stats: the 1400 ATK earns nothing. Its 99.4% gameplay concentration and 1.9 average copies show it is a dependable, cheap slot inside the Thunder Dragon and Bystial shells, but there is no combo data, so the score cannot claim it converts into a disruptive board on its own.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 62 | Live from hand once a Thunder monster hits the GY, and it runs in 163 of 163 sampled decks (observed; the access condition is verified from the card text). |
| Combo & Conversion | 40 | Each effect yields one extra body or a Level 1 token, a fair board with help; no combo examples or power_index exist (inferred from text, with no observed combo data). |
| Resource Economy | 35 | No card advantage, refuel or searching: it is a free body and token generator (verified from text). |
| Effect & Interaction | 5 | No negation, removal or hand-trap reach against the opponent (verified from text). |
| Material Utility | 55 | Level 5 Thunder/LIGHT body, and its effects are triggered rather than body-dependent, so it stays usable as material when blanked (inferred from text). |
| Resilience & Flexibility | 60 | Two separate effects across hand and Monster Zone, each once per turn, give multiple spots to act (verified from text); no interaction data exists to test resistance (inferred). |
| Deck-Building Efficiency | 85 | Average 1.9 copies, no garnet, no lock and no restriction beyond Thunder-based access (observed from the deck sample; the restriction is verified from text). |
Calculation
Weight profile: 0.7 Extender + 0.3 Material body. Intrinsic ≈ 54, Deck ≈ 55, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Cheap, flexible Thunder-shell body with two independent once-per-turn triggers
- Summonable from hand, and its token effect activates from hand, so it is not dead before the GY trigger fires
- Clean Level 5 material that keeps its value when its effects are negated
Weaknesses
- Access depends on a Thunder monster being sent to the GY first; the restriction is conditional, not a free summon
- Provides no interaction against the opponent and no card advantage
- Zero observed combo data, so its real conversion rate is unproven
Counters / choke points
- Effect-based negation of its triggers (each effect is once per turn, but the body is still usable)
- Opponent Thunder-hate or GY-hate that removes the Thunder monsters it depends on
Best use
Thunder-shell extender and material body. Decks: Thunder Dragon, Bystial/Byssted.
Evidence & gaps
- Verified: Special Summon from hand when a Thunder monster is sent from hand or field to the GY; Level 1 Thunder/DARK token on activation of a Thunder monster's effect in hand while in the Monster Zone; Each effect is once per turn; Formats: TCG, OCG, MasterDuel
- Observed: Played in 163 of 163 sampled decks, 99.4% in one gameplay type; Average 1.9 copies per deck (distribution 71/38/54 for 1/2/3); Top partners are Thunder Dragon engine cards at 97.5% co-occurrence
- Inferred: Converts into a fair board with Thunder support, not a one-card board; Stays usable as material when its effects are negated; Deck synergy is high but the combo centrality is unmeasured
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, so 3 copies are assumed legal no usage statistics (StatisticsCard), so archetype inclusion % is inferred from the deck sample only






